HMD

Jul. 3rd, 2012 11:34 am
beyondimagining: (complete the circle)
 Leave a note here.
beyondimagining: (Default)
Player Information:
Name: Lel
Age: Over 21
Contact info: leloipa on aim and plurk
Current characters: N/A

Character Information:
Name:Will Stanton
Canon: Dark is Rising Sequence (book)
Canon point: Post Series
Age: 12
Appearance:
In appearance Will is almost completely ordinary. He is short and stocky, with slightly long mouse-brown hair that continually falls into his eyes. His eyes are grey, with an odd look of oldness to them. Will's face is round and good-natured, but he maintains a solemn or stoic expression most of the time.

Just above his right wrist, on the inside of his arm, Will has a single unusual scar. It looks like a shiny hairless burn scar, but is in the shape of a perfect circle quartered by a cross.

Background:
http://en.wikipedia.org/wiki/The_Dark_Is_Rising_Sequence
http://darkisrising.wikia.com/wiki/The_Dark_is_Rising
http://www.rhymer.org.uk/dark/darkguide.html

Also, here is a link to a more in depth summary of Will that I wrote last year.
http://paradisa.wikia.com/wiki/Will_Stanton


Personality:

"I understand what you are saying," he said sadly. "But you misjudge us because you are a man yourself. For us there is only the duty. Like a job to be done. We are here simply to save the world from the Dark. Make no mistake, the Dark is rising, and will take the world to itself very soon if nothing stands in its way. And, if that should happen, then there would be no question ever, for anyone, either of warm charity or of cold absolute good, because nothing would exist in the world or in the hearts of men except that bottomless black pit. The charity and the mercy and the humanitarianism are for you, they are the only things by which men are able to exist with each other in peace. But in this hard case that we the Light are in we can make no use of them. We are fighting a war. We are fighting for life and death - not for our life, remember, since we cannot die. For yours."

On the surface Will is an entirely normal boy from the English countryside. He is quiet, polite and cheerful, with a wry sense of humor. There is a solid sense of practicality and capability about him. A lot of the time he appears almost aggressively ordinary and unremarkable. Will’s expression stays solemn a lot of the time, but he has a rare smile that lights up his face. He has an keen interest in things like folklore and ceremonies. Will enjoys learning about languages as well, although he likes the logic and formal structure of Latin best. Will also loves all the socializing and craziness that comes from being the youngest in a very large family. He loves the moments when all of his eight older siblings are home and making noise. He often teases people he is comfortable around with mock seriousness. Sometimes he makes outrageously pompous statements aimed at getting people riled up at him. He reads Medieval herbal treatises for fun, and is fascinated by anthropology and folklore. He loves visiting his father's small Jewelry shop in Eton, where he has been learning how to engrave gold.

But at the same time there is something oddly old about Will. As if he were ancient and young all at the same time. There are times when he simply knows things. When to act and what to say. Odd thoughts about events that happened long before he was born. Things about plants and animals and stars and people. He acts more like an adult than a child. For example, he has a way of avoiding fights with other boys his age by removing himself from the argument and being annoyingly reasonable. He has a way, also, of sliding into an argument and fixing a problem diplomatically without ever bringing attention to himself. There is something subtly reassuring and practical about Will. He hardly ever gets upset about anything. And he can be rather cryptic and philosophical at times. After some comments about religion, a local priest once remarked that he wasn't sure whether Will should be ordained or exorcised.

All of these oddities are caused by the fact that Will has another, much deeper, side to his character. In truth, Will belongs to a group of metaphysical beings who call themselves Old Ones. He was the last to be born and the one with the closest ties to humanity still. Although the Light is good and noble, it is not kind. It can be very cold and pragmatic. And it can be cruel, especially to it's own kind. Old Ones are concerned with the great battle against the Dark, fighting so that humans can have the chance to make their own choices. But Old Ones themselves do not have a choice about their own destiny. Once they come into their power they are bound to serve the interests of the Light. If they are required to sacrifice a few individuals for the greater good, they will do it. For Old Ones, duty comes first. Always.

For Will, who still has ties to his human family and human emotions, the demands of being an Old One can be hard. He still feels empathy for the humans he protects, and regrets the need for sacrifices. But at the same time, the part of him that is an Old One limits his ability to to empathize with human emotions like grief. In a later book, when a friend was upset over the death of his dog, Will was only able to offer him the wisdom of an Old One. At the time Will knew that it was the wrong thing to say. That the cold pragmatism of his kind was not what his friend wanted or needed to hear. But he was unable to be human enough to be what his friend needed. Another time, Will’s mentor told him that there were parts of his abilities as an Old One he could not understand because he still thought too much like a human.

When acting as an Old One Will is calm, serene and authoritative. Old Ones tend to be utterly unflappable and rather cold and pragmatic. They are not human, even though they may appear like ordinary people. Yet there is a sense of companionship among them. Old Ones only truly feel complete when they are in a gathering of their own kind. But because their duty to the Light will always come first, they spend most of their time alone among humans.

The important thing to know about Will is that he doesn't have a split personality or two minds or any other explanation for why he sometimes acts very different. Always, he is the same Will. It would be more accurate to say that he is one boy with two mindsets. There is the Old One that is Will, and there is the small boy who is Will. Both are the same. But in Will's daily life as the youngest child in the Stanton clan there is no need for the power and authority of the Old Ones. And so, that part of him that carries the ageless wisdom of his kind can sleep. And when there is need for the Old One , he can awaken once more.

Will always carries the knowledge of his duty as an Old One in the back of his mind. But he is also determined that his two worlds should not meet too closely. The magic and danger of his life as an Old One must not touch his human family. When an enemy form the Dark crossed his family's threshold on Christmas morning Will was outraged and would have reached for words to blast him out beyond time. And he would have done it, if his family hadn't been there. But in the end, if the Light demands that he risk or sacrifice his family and close friends, Will will do it.

Will isn't antisocial, but he does tend to be reserved and distant. He has a few friends around the village, and he is very close to his brothers. But he makes very few close friends.

Strengths and Weaknesses
Will cannot cast magic across running water. He is also severely limited by the magical laws of his kind in what he can do and how he can act. For example, he cannot do anything that would impact a human's right of free will. Many of the magical battles in his canon resemble legal battles more than anything else.

He cannot affect fairies or magical beings. The only exceptions are the spells of Mana and the spells of Reck and the spells of Lir. When cast together they can compel a magical being to come forth and listen to a single request. However, they do not compel them to grant it or to allow anyone to escape unhurt from such an encounter.

Physically he is no stronger than any other boy.

Despite all of his knowledge he is still a child emotionally. Because of this he makes mistakes and foolish decisions sometimes. He is very young for his kind, and because of that there are some things he cannot do. Because he is still close to humanity there are things about his identity as an Old One that he is still incapable of understanding.

Skills and Powers:
Will is an Old One, a member of a race of magical beings created from one of two main polarizing magical forces of the Universe. Old Ones are of the Light and they are bound in an eternal battle against the forces of the Dark.The Light seeks to defend humanities right to free will, while the Dark seeks to enslave humanity to their own darker impulses. The Light acts through the Old Ones, pieces of itself born into the World as humans, while the Dark acts through humans who have sworn to serve it in return for power and immortality.

As an Old One, Will has access to a wide variety of powers. For sake of clarity I have divided them into categories.

Time

Will is unaffected by time paradoxes. He can walk in and out of different times as he wills, and if he walks into a new time everyone there will remember him as always having been there. He can have visions of the past as well, either by walking into a time bubble or by touching an object and willing himself to see its history. He can stop time for the people around him or put a single person outside of time for a moment.

Mind

Will is telepathic only with other Old Ones and similar magical beings. He is forbidden from manipulating the minds of humans unless it is necessary to remove their memories or shield their minds for protection. He has an excellent memory. Additionally he has some ability with mental combat. He can sense the presence of other agents of the Light and Dark.

Magic

Will speaks a language called the Old Speech, which allows him to cast a variety of different spells. He also read the Book of Gramarye, which contained all of the knowledge on magic the Old Ones had collected since before the time of Arthur. Specific spells mentioned included the words to control the elements, learning to fly and swim from different animals, learning the virtues of different plants and animals and learning to walk the Old Ways.

Immortality

Will is unable to die, but he is not invulnerable. He is just as easy to hurt and heals no faster than a human. He will just be unable to die from his injuries.


Human Abilities

Will has a few human abilities outside his powers as an Old One. His father is a jeweler and has been teaching him how to engrave gold and other metals. Will has grown up on a small farm and knows quite a lot about the care of chickens and rabbits. Will is also a choirboy and is an excellent boy soprano.

In Citadel he will be unable to use his abilities to travel through time. I am willing to additionally limit his abilities as much as necessary.



Items:
Sweater
Pants
Sheepskin Jacket
Pencil
Paper
The belt of signs. (Although his canon point is after it has been destroyed, he will have it returned to him through the dream that takes him to Citadel)

Compact Mirror




Writing samples:
Action:
[A small boy in a battered sheepskin jacket stares solemnly at the video. He pokes at the device, an expression of mild curiosity on his face, before starting to speak in a light British accent.]

Ah, hullo? Is this thing on? Quite a strange little device. Not quite like anything I remember seeing before, I think.

[Will blinks, and smiles a little foolishly.]

But then I’m getting off topic. I've only just arrived here, you see. And I thought it would be terribly rude if I didn't introduce myself. Are there many people here?

Third Person Prose:
Will shivers slightly as he slips out the door, shoving his hands deep in his coat. It was cold, here. Not quite as cold as Mid-Winter had been this time last year. But cold enough. But no snow. For a moment Will longs wistfully for a proper thick blanket of snow to appear here in this place. The sort of snow that transformed the world and made everything look fresh and new.

Lost in thought, Will trudges through the streets. There was something wrong here. Will was certain of it. It wasn't just that he felt more lost than he could ever remember being. There was something about this city. It felt of danger in a way that the Thames Valley never had. Even in Wales he had had this feeling of familiarity, like the very stones were old friends. But here...

"It is like the world is in a different shape now," Will says slowly. He wonders at his own words. What made him say that? And why did it seem like a familiar thought?


Any questions and concerns go here:

Permissions

Mar. 1st, 2012 02:53 pm
beyondimagining: (one goes alone)
Physical Appearance

In appearance Will is almost completely ordinary. He is short and stocky, with slightly long mouse-brown hair that continually falls into his eyes. His eyes are grey, with an odd look of oldness to them. Will's face is round and good-natured, but he maintains a solemn or stoic expression most of the time.

Just above his right wrist, on the inside of his arm, Will has a single unusual scar. It looks like a shiny hairless burn scar, but is in the shape of a perfect circle quartered by a cross.


Mental Presence

But to those characters who have the ability to sense the supernatural, it will be obvious that Will is not so human after all. He is an Old One of the Light, and that is not only a title. Although he was born as a human and once believed himself to be only a human child, Will was also created out of one of the two primary elemental forces of his universe. Forces which, in the hierarchy of WIll's universe, lie directly beneath the power responsible for maintaining the operation of the universe.

What the Light is... well at one point a human character says this about it. But those men who know anything at all about the Light also know that there is a fierceness to its power, like the bare sword of the law, or the white burning of the sun. ... At the centre of the Light there is a cold white flame, just as at the centre of the Dark there is a great black pit bottomless as the Universe.





Backtagging: Yes

Threadhopping: Yes

Fourthwalling: Yes.

Offensive Subjects: Limit it the same way you would for any child character.

Hugging: Yes.

Fighting: Yes.

Mind Reading: You can try. Will is capable of sending and receiving both mental messages and images.  He does have VERY GOOD mental defenses. If someone tries to break into his mind he is likely to lash at their minds as a reflex.




Other Permissions

Will has a certain ability to tell whether someone is human or not. And more specifically, whether someone belongs to the Light or the Dark. That last won't be coming into play here, as the concept of Light and Dark in his canon doesn't really match up with any other canon's concept of Light and Dark powers.

Time

Will is unaffected by time paradoxes. He can walk in and out of different times as he wills, and if he walks into a new time everyone there will remember him as always having been there. He can have visions of the past as well, either by walking into a time bubble or by touching an object and willing himself to see its history. He can stop time for the people around him or put a single person outside of
time for a moment.

Mind

Will is telepathic only with other Old Ones and similar magical beings. He is forbidden from manipulating the minds of humans unless it is necessary to remove their memories or shield their minds for protection. He has an excellent memory. Additionally he has some
ability with mental combat. He can sense the presence of other agents of the Light and Dark.


Naturally, most of these will be tough to play out in game without some permissions.  So please answer the following questions to help me out.


Is it okay for him to simply know whether your character is human or not? 

Are you open to plotting for time shenanigans?  

Does your character have telepathic abilities?  If so, are you willing to have them contacted in this way?

Voicemail

Mar. 1st, 2012 02:42 pm
beyondimagining: (light at last)
Hullo?  This is Will Stanton.  Please leave a message here.
beyondimagining: (pic#2592018)
First Impressions

Physical Appearance

In appearance Will is almost completely ordinary.  He is short and stocky, with slightly long mouse-brown hair that continually falls into his eyes.  His eyes are grey, with an odd look of oldness to them.  Will's face is round and good-natured, but he maintains a solemn or stoic expression most of the time.  He arrived in Adstring while hiking at his aunt's farm, and so he is dressed in jeans, sweater, hiking boots, and a sheepskin jacket.  He also has a small knapsack along with him that contains a pair of binoculars, a book, and a bottle of water.

Just above his right wrist, on the inside of his arm, Will has a single unusual scar.  It looks like a shiny hairless burn scar, but is in the shape of a perfect circle quartered by a cross.


Mental Presence

But to those characters who have the ability to sense the supernatural, it will be obvious that Will is not so human after all.  He is an Old One of the Light, and that is not only a title.  In a very real sense, he IS Light.  Although he was born as a human and currently believes himself to be only a human child, Will was also created out of one of the two primary elemental forces of his universe.  Forces which, in the hierarchy of WIll's universe, lie directly beneath the power responsible for maintaining the operation of the universe.  

What the Light is... well at one point a human character says this about it. But those men who know anything at all about the Light also know that there is a fierceness to its power, like the bare sword of the law, or the white burning of the sun. ... At the centre of the Light there is a cold white flame, just as at the centre of the Dark there is a great black pit bottomless as the Universe.

It is heavily implied that his true form is a towering pillar of light, although he only appears like that once, to a boy with scrying abilities.

Backtagging: Yes

Threadhopping: Yes

Fourthwalling: Yes.  But do contact me about it before you mention anything to Will,.  There are some thing about himself I want him to discover for himself.

Offensive Subjects: Limit it the same way you would for any child character.

Hugging: Yes.

Fighting: Yes.

Mind Reading:  You can try.   Will is capable of sending and receiving both mental messages and images.  But he is currently unaware of this.  He does have VERY GOOD mental defenses.  If someone tries to break into his mind he is likely to lash at their minds as a reflex without knowing what he is doing.




Other Permissions

Will has a certain ability to tell whether someone is human or not.  And more specifically, whether someone belongs to the Light or the Dark.  That last won't be coming into play here, as the concept of Light and Dark in his canon doesn't really match up with any other canon's concept of Light and Dark powers.  

Is it okay for him to simply know whether your character is human or not?  At this point he won't be aware of this on a conscious level, but it is likely to affect his subconscious response to meeting people.



beyondimagining: (When the Dark Comes Rising)
PLAYER INFO

Name/Nickname: Lel
Age: Over 21
Journal: leloipa
AIM/MSN/IM: leloipa
Email: leloipa1@gmail.com

CHARACTER INFO

Character Name: Will Stanton
Canon: Dark is Rising Sequence
Point taken from canon: From a few chapters into The Grey King, after Will has arrived in Wales to recover from his illness, but just before he meets Bran and recovers his memories.

Age: Simultaneously 12 and 'as old as the hills and older even than that'
Gender: Male

Appearance:
Will is short and stocky, with a round solemn face. He has messy brown hair and serious grey eyes that seem oddly older than his appearance would suggest. Will has acquired a recognizable habit of pushing his hair out of his eyes with one hand. Most of the time he appears to be completely unremarkable. Other characters have remarked that there is something absolutely reliable and comforting about his ordinariness. But at the same time, there is always a strange distance and oddness about him. As if he didn't quite belong to the same world as everyone else. Will often wears clothing typical of a rural English boy from the 1970's. His favorite coat is a battered sheepskin jacket that he received as a hand-me-down from his brothers. He has one noticeable scar located on the inside of his right forearm just above the wrist. It is a shiny hairless burn scar shaped like a perfect circle quartered by a cross.

Background:

General Source
http://en.wikipedia.org/wiki/The_Dark_Is_Rising_Sequence

Summaries of each book

http://darkisrising.wikia.com/wiki/The_Dark_is_Rising
http://darkisrising.wikia.com/wiki/Greenwitch
http://darkisrising.wikia.com/wiki/The_Grey_King


Also, here is a link to a more into a more specific history of Will that I wrote last year.

http://paradisa.wikia.com/wiki/Will_Stanton

Personality:

On the surface Will is an entirely normal eleven-year-old boy from the English countryside. He is quiet, polite and cheerful, with a wry sense of humor. He often teases people he is comfortable around with mock seriousness. Sometimes he makes outrageously pompous statements aimed at getting people riled up at him. He reads Medieval herbal treatises for fun, and is fascinated by anthropology and folklore. He loves visiting his father's small Jewelry shop in Eton, where he has been learning how to engrave gold. There is a solid sense of practicality and capability about him. A lot of the time he appears almost aggressively ordinary and unremarkable. Will’s expression stays solemn a lot of the time, but he has a rare smile that lights up his face. Will enjoys learning about languages as well, although he likes the logic and formal structure of Latin best. Will also loves all the socializing and craziness that comes from being the youngest in a very large family. He loves the moments when all of his eight older siblings are home and making noise.

But at the same time there is something oddly old about Will. As if he were ancient and young all at the same time. There are times when he simply knows things. When to act and what to say. Odd thoughts about events that happened long before he was born. Things about plants and animals and stars and people. At times he acts much more like an adult than a child. For example, he has a way of avoiding fights with other boys his age by removing himself from the argument and being annoyingly reasonable. He has a way, also, of sliding into an argument and fixing a problem diplomatically without ever bringing attention to himself. He has a habit of making puzzling and cryptic comments about different topics. For example, one such comment about the nature of religion caused a confused priest to wonder whether Will should be exorcised or ordained.

All of these oddities are caused by the fact that Will has another, much deeper, side to his character. In truth, Will belongs to a group of metaphysical beings who call themselves Old Ones. He was the last to be born and the one with the closest ties to humanity still. Although the Light is good and noble, it is not kind. It can be very cold and pragmatic. And it can be cruel, especially to it's own kind. Old Ones are concerned with the great battle against the Dark, fighting so that humans can have the chance to make their own choices. But Old Ones themselves do not have a choice about their own destiny. Once they come into their power they are bound to serve the interests of the Light. If they are required to sacrifice a few individuals for the greater good, they will do it. For Old Ones, duty comes first. Always.

For Will, who still has ties to his human family and human emotions, the demands of being an Old One can be hard. He still feels empathy for the humans he protects, and regrets the need for sacrifices. But at the same time, the part of him that is an Old One limits his ability to to empathize with human emotions like grief. In a later book, when a friend was upset over the death of his dog, Will was only able to offer him the wisdom of an Old One. At the time Will knew that it was the wrong thing to say. That the cold pragmatism of his kind was not what his friend wanted or needed to hear. But he was unable to be human enough in that moment to be what his friend needed. Another time, Will’s mentor told him that there were parts of his abilities as an Old One he could not understand because he still thought too much like a human.

The Old One that is Will is serene and authoritative. In this mindset he is completely unflappable and pragmatic. He is willing to do whatever it take to get the job done. In this state, Will is decidedly not human. But the most important thing to remember about the Old One that is Will, is that he is all about duty and the greatest good. He isn't bothering any more about appearing to be a human boy. As he said once, he is twelve years old in one sense only. The part of him that is an Old One exists in all times at once.

The important thing to know about Will is that he doesn't have a split personality or two minds or any other explanation for why he sometimes acts very different. Always, he is the same Will. It would be more accurate to say that he is one boy with two mindsets. There is the Old One that is Will, and there is the small boy who is Will. Both are the same. But in Will's daily life as the youngest child in the Stanton clan there is no need for the power and authority of the Old Ones. And so, that part of him that carries the ageless wisdom of his kind can sleep. And when there is need for the Old One , he can awaken once more.

Will always carries the knowledge of his duty as an Old One in the back of his mind. But he is also determined that his two worlds should not meet too closely. The magic and danger of his life as an Old One must not touch his human family. When an enemy form the Dark crossed his family's threshold on Christmas morning Will was outraged and would have reached for words to blast him out beyond time. And he would have done it, if his family hadn't been there. But in the end, if the Light demands that he risk his family, Will will do it. When two of his brothers came too close to discovering his life as an Old One, Will took away their memories.

Abilities/Strengths:

Will is an Old One, a member of a race of magical beings created from one of two main polarizing magical forces of the Universe. Old Ones are of the Light and they are bound in an eternal battle against the forces of the Dark.The Light seeks to defend humanities right to free will, while the Dark seeks to enslave humanity to their own darker impulses. The Light acts through the Old Ones, pieces of itself born into the World as humans, while the Dark acts through humans who have sworn to serve it in return for power and immortality.

As an Old One, Will has access to a wide variety of powers. For sake of clarity I have divided them into categories.

Time

Will is unaffected by time paradoxes. He can walk in and out of different times as he wills, and if he walks into a new time everyone there will remember him as always having been there. He can have visions of the past as well, either by walking into a time bubble or by touching an object and willing himself to see its history. He can stop time for the people around him or put a single person outside of time for a moment.

Mind

Will is telepathic only with other Old Ones and similar magical beings. He is forbidden from manipulating the minds of humans unless it is necessary to remove their memories or shield their minds for protection. He has an excellent memory. Additionally he has some ability with mental combat. He can sense the presence of other agents of the Light and Dark.

Magic

Will speaks a language called the Old Speech, which allows him to cast a variety of different spells. He also read the Book of Gramarye, which contained all of the knowledge on magic the Old Ones had collected since before the time of Arthur. Specific spells mentioned included the words to control the elements, learning to fly and swim from different animals, learning the virtues of different plants and animals and learning to walk the Old Ways.

His magic has a strong basis in Celtic traditions and in Welsh folklore. Most of the time it tends to work with nature.

Immortality

Will is unable to die, but he is not invulnerable. He is just as easy to hurt and heals no faster than a human. He will just be unable to die from his injuries.

Human Abilities

Will has a few human abilities outside his powers as an Old One. His father is a jeweler and has been teaching him how to engrave gold and other metals. Will has grown up on a small farm and knows quite a lot about the care of chickens and rabbits. Will is also a choirboy and is an excellent boy soprano.

I am willing to limit his abilities as much as necessary.

Weaknesses:

Will cannot cast magic across running water. He is also severely limited by the magical laws of his kind in what he can do and how he can act. For example, he cannot do anything that would impact a human's right of free will. Many of the magical battles in his canon resemble legal battles more than anything else.

He cannot affect fairies or magical beings. The only exceptions are the spells of Mana and the spells of Reck and the spells of Lir. When cast together they can compel a magical being to come forth and listen to a single request. However, they do not compel them to grant it or to allow anyone to escape unhurt from such an encounter.

Physically he is no stronger than any other boy. And at this canon point he is still recovering from a severe illness. He gets out of breath and dizzy easily.

Despite all of his knowledge he is still a child emotionally. Because of this he makes mistakes and foolish decisions sometimes. He is very young for his kind, and because of that there are some things he cannot do. Because he is still close to humanity there are things about his identity as an Old One that he is still incapable of understanding.


Defining Quote(s):

He sighed. "I understand what you are saying," he said sadly. "But you misjudge us because you are a man yourself. For us there is only the duty. Like a job to be done. We are here simply to save the world from the Dark. Make no mistake, the Dark is rising, and will take the world to itself very soon if nothing stands in its way. And, if that should happen, then there would be no question ever, for anyone, either of warm charity or of cold absolute good, because nothing would exist in the world or in the hearts of men except that bottomless black pit. The charity and the mercy and the humanitarianism are for you, they are the only things by which men are able to exist with each other in peace. But in this hard case that we the Light are in we can make no use of them. We are fighting a war. We are fighting for life and death - not for our life, remember, since we cannot die. For yours."

"Sometimes," Will says slowly, "in this sort of war, it is not possible to pause, to smooth the way for one human being, because even that one small thing could doom the way for all the rest."

A fine rain began to mist the windscreen. John turned on the wipers peering on ahead as he drove. He said, "It is a cold world you live in, bachgen. I do not think so far ahead, myself. I would take the one human being over the principle, all the time."

Will slumped down low in his seat, curling into a ball, pulling up his knees. "Oh, so would I," he said sadly. "So would I, if I could. It would feel a lot better inside me. But it wouldn't work." - A conversation between Will and John.

Forever and ever, we say when we are young, or in our prayers. Twice, we say it do we not? For ever and ever... so that a thing may be for ever, a life or a love or a quest, and yet begin again, and be for ever just as before. And any ending that may seem to come is not truly an ending, but an illusion. For time does not die. Time has neither beginning nor 1end, and so nothing can end or die that has once had a place in time. -Gwydion, to Will


Merriman: Come now, Old One. You are forgetting yourself. You are no longer a small boy.
Will: I know.
Merriman: But sometimes you think it might be easier if you were.
Will: Sometimes. [He grins suddenly.] Sometimes, but not always. -Merriman and Will, on being Old Ones

Jane: You are not like other boys, are you, Will Stanton?
Will: Not quite. -Jane and Will

When the Dark comes rising six shall turn it back;
Three from the Circle, Three from the Track
Wood, Bronze, Iron; Water, Fire, Stone.
Five shall return and one go alone. - One of the prophecies Will fulfills

She thought that if there was still magic in the world, Will, in that moment, was it. - Jane's thoughts on Will

Other:

Because of the canon point I chose to app him from, at some point through the game development I intend to return his memories to him.

Action Writing Sample:

A small boy in a battered sheepskin jacket stares solemnly at the video. He pokes at the device, an expression of mild curiosity on his face, before starting to speak in a light British accent.]

Ah, hullo? Is this thing on? Quite a strange little device. The sort of thing my brothers would enjoy taking apart, I should think.

[Will blinks, and smiles a little foolishly.]

But then I’m getting off topic. I've only just arrived here, you see. And I thought it would be terribly rude if I didn't introduce myself. Are there many people here?


Third Person Writing Sample:

Will awoke slowly. Pushing aside the lingering dizziness, he clambered to his feet and looked around in confusion. This place... it was nothing like the hills above Clwyd Farm. How had he ended up here?

He had been trying to walk all the way around the farm, Will remembered. Then his mind had spun, whirling like a wind in his ear. It had reminded him of all those days he had been ill, his mind reaching desperately for something just out of his reach and understanding. The same illness that he knew had stolen his most precious thing away, even without knowing what it was. Words had flickered through his mind without sense or meaning. Then there had been darkness.

Had he fallen from the path? The doctor had warned Will that he shouldn't push himself yet. Not after how very sick he had been. But how far he must have fallen, to be in a place so unlike Tywyn.

And there was something else wrong here. Will was certain of it. It wasn't just that he felt more lost than he could ever remember being. There was something about this forest. It felt of danger in a way that the Thames Valley never had. Even in Wales he had had this feeling of familiarity, like the very stones were old friends. But here...

"It is like the world is in a different shape now," Will says slowly. He wonders at his own words. What made him say that? And why did it seem like a familiar thought?
beyondimagining: (On Cadfan's Way)
I can't help but feel that there is something quite undignified about a magic banjo.  [Will felt instinctively that if an item of power took the form of a musical instrument, it should appear more like a golden harp or a silver horn.]
beyondimagining: (light at last)
This journal is being recycled.  If you still have me friended from discedo please remove this journal.
beyondimagining: (stone)
[Anyone listening on the communicators tonight might be able to catch the sound of a young boy singing in a high clear voice.  He doesn't seem to be aware that anyone else is listening. ]
 
Still hangs the hedge without a gust,
  Still, still the shadows stay:
My feet upon the moonlit dust
  Pursue the ceaseless way.
 
The world is round, so travellers tell,
  And straight though reach the track,
Trudge on, trudge on, 'twill all be well,
  The way will guide one back.
 
But ere the circle homeward hies
  Far, far must it remove:
White in the moon the long road lies
  That leads me from my love.
[Will's song is a setting of one of A.E. Housman's poems from A Shropshire Lad.]
beyondimagining: (this night shall be bad)
[The feed turns on to the sound of page softly turning.  This lasts for a few more seconds until Will starts speaking distractedly.]

Italy?  I finished writing out a few songs like you asked.  I hope they will do.

[He trails off again, then continues determinedly.]

And I have been wondering if anyone had some spare paints or charcoals.  Anything that makes a mark, really.
beyondimagining: (Will the Watchman)
[For once Will is looking rather tired and put out.  He rubs at his forehead, trying to ease the dizziness that had set in after his fifth slip through time in the past hour.   But it had taken him a few more slips after that to realize that every one of these odd visions that he came near was triggering his own ability to follow a memory through time.]

Today has been a bit strange, I think.  I am wondering, if anyone has any ideas on what is causing these odd visions. Or how much longer they might last? They are of the past of this city, am I right?
beyondimagining: (Default)
[Will knocks the communicator off the table as he tosses and turns restlessly in his sleep.  His expression is troubled.   After a minute or so he abruptly sits up, wide awake, and listens to something intently.]

That...

[He laughs with delight.]

I hear it!  I can hear it again!

[ooc: This starts off the second part of Will's event.  For the next two days time will be getting a little weird around Discedo and a few things will be happening..

1. A powerful presence of Light just appeared in Discedo. If characters listen very closely, in a quiet place, they might be able  to hear a delicate strain of music right at the edge of hearing. It sounds almost like Greensleeves, with a harp running like a gold thread through it. But even as you hear it, you begin to forget what it sounded like.

2. Characters might get caught out of time for a few seconds or minutes. They are completely unaware of anything that happens during that time. To everyone else they appear to be frozen.

3.  Characters may have a chance to see windows through time. These are not obvious. They might see a monster walking by in front of buildings, when it suddenly fades away and they see through the monster into a moment from their own past. ]
beyondimagining: (Old One)
[Will coughs weakly as he holds the communicator up, looking rather pale and tired.    The fact that the boy is completely soaked and covered in bubbles doesn't help matters.]

Animated cleaning supplies are terribly inconvenient, I think.

[He coughs again and sets the communicator down, showing that his room is currently being enthusiastically cleaned by a team of mops and brooms.]


[Posting this early, due to a surprise family event tomorrow that might keep me out most of the day.  Assume this happens tomorrow morning, as Will's event starts.

This kicks off the first day's effects. 
Animals will be restless and frightened. Around Latimir, any electrical devices might malfunction at odd times. ]
beyondimagining: (thinking)
[Will stands by a window on the first floor of Latimir, looking out at the snow covered ground. He has a thoughtful expression on his face.]

There's something wonderful about snow. The way it blankets everything. It almost makes the whole world seem new.

[He laughs suddenly.] At home, we hardly ever had snow before Christmas. Hard to believe that only a year ago I wanted snow for my birthday more than anything.

[The boy trails off in thought again, with a kind of melancholy expression on his face.]

I suppose it shan't feel like a real birthday. Or Christmas. Not without everyone.

[He is quiet again for a moment. Then begins to sing softly in a high, clear voice. After a minute or so the feed cuts off.]
beyondimagining: (Default)
[The communicator turns on as Will is halfway through reading something aloud to himself in a thoughtful tone of voice.]

-is called of some Sanguis Draconis, of the bloudy color of which the whole plant is possest.  If you take the roots of Monks Rhubarb and red Madder of each halfe a pound,  Sena foure ounces, Anise seed and Licorice of each foue ounces, Scabious and Animonie of each a handful; slice the roots of the rhubarb, bruise the anise and licorice, breake the herbs with your hands and put them in a stone pot called a stean, with foure gallons of strong ale, to steep or infuse the space for four daies, and then drinke this liquor together as your regular drink for three weeks at the least, though the longer you take it, so much the better; and then provide in readiness another stean so prepared, that you may have one under another, being alwaies careful to keep a good diet; it purifieth the blood and makes young wenches to look fair and cherry-like.

[He trails off for a moment, and then comments thoughtfully.]

Such a way with words old Gerard had.
beyondimagining: (Will the Watchman)
My goodness, it seems something odd is happening.
beyondimagining: (seeker)
It grows colder every day now.  It will be winter soon.  And then Christmas.

I was wondering if there was anyone here who would be interested in preparing a group to do some caroling.  It doesn't seem like it would be quite a proper Christmas without it.

[Will hesitates for a long moment before adding one more comment.]

And I was wondering, too, if there was anyone I could speak to to learn more about this chip.
beyondimagining: (Old One)
On the day of the dead when the year too dies....

[Will starts off dreamily, almost as if he were reciting something, before switching into a more matter-of-fact tone.]

Did you know?  The old Celts thought that the year ended on October 31.  Samhain they called it in those days.  The end of the light part of the year and the beginning of the dark, on a day when the world of magic drew close to the world of men.  It was quite the important day, once.
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